We have already talked about how teachers are using digital games in classrooms, but we didn’t touch on how prevalent this new trend has become. A new report from the Games and Learning Publishing Counsel takes a look at how kindergarten through eight-grade teachers are actually using games in classrooms. Disclosure, the study was based […]
Recently, three members of the Mobility Labs team went to the CTA (center of science and technology of Antioquia) to meet with the director and find out more about the major programs administered by the CTA. Our team was especially interested in the educational activities of CTA, including the ALIANZA program. We met with Mr. […]
One of the organizations we met at the Education Summit in Colombia is Antioquia Digital, the organization that is working to provide digital tools to teachers and students throughout the large region of Colombia known as Antioquia. The organization has three main projects: Social use of information technology and communications Development of digital educational content […]
This past week Mobility Labs attended the first National Education Summit in Medellin, Colombia. The summit, titled “Primera Cumbre Nacional de Educación,” brought together over 11,000 educators, administrators, service providers, and government officials to discuss the future of education in Colombia. Four main topic areas were covered: the importance of policy in education, redefining the […]
Special needs education is proving to be an area that is a natural fit for technology. One reason is that many special needs students are already using digital technology to help them manage communications, maintain focus, and provide engagement. Assistive technology describes the use of these devices to “increase, maintain, or improve functional capabilities of […]
This is part three of our discussion of the interaction of videogames, gaming, and education. Today we look at gamification. Previously, we discussed educational videogames and using videogame design to engage students. Though many writers confuse the concepts, gamification is explicitly defined as using game elements in a NON game context. The word was introduced […]
Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms. While some writers have lumped the incursion of videogames into classrooms into one category, sometimes mis-labelling the whole thing “gamification,” we are taking a look at three separate ways in which the world of […]
Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms. Gaming, Game Design, and Gamification in the classroom are three different things, we’ll talk about each. This week, gaming. There are three distinct trends happening in education that have “game” in the name, somewhere. […]
Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms. For most of August we have been talking about the invasion of digital devices into the classroom. First, we discussed why the biggest stories are about the failures—the so-called train wrecks. Since that article, […]
Data privacy is frequently discussed at the intersection of internet companies, websites, app-builders, and the consumer. Visiting a website or using an application produces data. Data gives us insights into how the world works. But not all consumers are comfortable with companies, institutions, or other individuals collecting and using that data. Even with all the […]